// Definitions for sprite sheet systemTexture
// Created with www.texturepacker.com

// $TexturePacker:SmartUpdate:eb760a7f5aa77b89a4df619c76f432ab$

package com.yodawnla.katana.texture;

public interface SystemTexture
{
	public static final int BANBOO_ID = 0;
	public static final int BG_ID = 1;
	public static final int BLACK_ID = 2;
	public static final int BLOOD1_ID = 3;
	public static final int BLOODEFFECT_ID = 4;
	public static final int BUTTON_ID = 5;
	public static final int CLOUD_ID = 6;
	public static final int DIE_ID = 7;
	public static final int FADEBLACK_ID = 8;
	public static final int FBBTN_ID = 9;
	public static final int GRASS_ID = 10;
	public static final int HIGHBLACK_ID = 11;
	public static final int HIGHRED_ID = 12;
	public static final int INFOBAR_ID = 13;
	public static final int KNIFEEFFECT_ID = 14;
	public static final int LEAF_ID = 15;
	public static final int LIFE_ID = 16;
	public static final int PARTICLE_ID = 17;
	public static final int PULLBLADE_ID = 18;
	public static final int PUSHBTN_ID = 19;
	public static final int RANKBAR_ID = 20;
	public static final int RATEBTN_ID = 21;
	public static final int SPEEDEFFECT_ID = 22;
	public static final int TAIKO_ID = 23;
	public static final int TALK_ID = 24;
	public static final int TIMEBAR_ID = 25;
	public static final int TIMEBAR2_ID = 26;
	public static final int TITLEBG_ID = 27;
	public static final int TITLEBUTTON_ID = 28;
	public static final int TRANSIT_ID = 29;
	public static final int VOICE_ID = 30;
	public static final int VS_ID = 31;
	public static final int WARRIOR1_ID = 32;
	public static final int WARRIOR2_ID = 33;
	public static final int WHITE_ID = 34;
	public static final int WINDOW_ID = 35;
	public static final int YOWALLET_ID = 36;
}
